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Interactive Architecture Design Software - Best for 3D Modeling & Virtual Building Simulations | Perfect for Architects, Engineers & Designers
$11.55
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Interactive Architecture Design Software - Best for 3D Modeling & Virtual Building Simulations | Perfect for Architects, Engineers & Designers
Interactive Architecture Design Software - Best for 3D Modeling & Virtual Building Simulations | Perfect for Architects, Engineers & Designers
Interactive Architecture Design Software - Best for 3D Modeling & Virtual Building Simulations | Perfect for Architects, Engineers & Designers
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+++Kas Oosterhuis, Xin Xia [eds]+++

ISBN

978-90-5973-058-8 [episode]

Graphic designer

Danielle van Steenbergen, Xin Xia

Number of pages

96

Book size

21 x 12

Binding

Paperback

English

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A new series on interactive architecture

The iA, or Interactive Architecture, bookzine series will consist of 12 issues bi-annually, published over a period of six years under the supervision Kas Oosterhuis, director of Hyperbody at the Delft University of Technology and principal of ONL [Oosterhuis Lénárd].

The Interactive Architecture (iA), concept is based on the equal input (listening), process (thinking), and output (talking) of people as well as the built components of architecture. This will be one of the first publications to document in detail this groundbreaking new development in architecture. iA will undoubtedly become the premier archive of this endeavor. The publication program will consist of scientific papers on particular aspects of iA and iA-driven MSc projects, iA-inspired case studies from practice, interviews with a renowned researcher/practitioner, and blogs by Kas Oosterhuis.

Kas Oosterhuis (series editor - iA)

'What is Interactive Architecture? Let me first clarify what it is not. Interactive Architecture - from here on abbreviated as iA - is not simply architecture that is responsive or adaptive to changing circumstances. On the contrary, iA is based on the concept of bi-directional communication, which requires two active parties. Naturally, communication between two people is interactive; they both listen [input], think [process] and talk [output]. But iA is not about communication between people, it is first defined as the art of building relationships between built components and second, as building relations between people and built components.'

Contributors to this first issue of iA are Cas Aalbers, Ayssar Arida, Henriette Bier, Nimish Biloria, Michael Bitterman, Sven Blokker, Sander Boer, Lukas Feireiss, Christian Friedrich, Hans Hubers, Tomasz Jaskiewicz, Chris Kievid, Kas Oosterhuis, Dominik Otto, Dimitris Theocharoudis and Xin Xia.

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