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Interactive Architecture Design Book - Innovative Building Concepts & Digital Fabrication Techniques for Modern Architects | Perfect for Design Studios, Academic Research & Professional Development
$11.55
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Interactive Architecture Design Book - Innovative Building Concepts & Digital Fabrication Techniques for Modern Architects | Perfect for Design Studios, Academic Research & Professional Development
Interactive Architecture Design Book - Innovative Building Concepts & Digital Fabrication Techniques for Modern Architects | Perfect for Design Studios, Academic Research & Professional Development
Interactive Architecture Design Book - Innovative Building Concepts & Digital Fabrication Techniques for Modern Architects | Perfect for Design Studios, Academic Research & Professional Development
$11.55
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+++Kas Oosterhuis, Xin Xia [eds]+++

ISBN

978-90-5973-062-5 [episode]

Graphic designer

Danielle van Steenbergen (concept), Xin Xia

Number of pages

112

Book size

21 x 12

Binding

Paperback

English

This iA bookazine series consists of twelve issues bi-annually published under the supervision of prof. ir. Kas Oosterhuis, director of Hyperbody at the Delft University of Technology and principal ONL [Oosterhuis_Lénárd] bv. The issues of iA consist of scientific papers on particular aspects of iA and iA-driven MSc projects, iA-inspired case studies from practice, interviews with renowned researchers/practitioners, and blogs by Kas Oosterhuis.

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The iA-bookazine series brings together interdisciplinary contributions on the topic of 'Interactive Architecture (iA)' from researchers, students, guest lecturers from Hyperbody, Factulty of Architecture, Delft University of Technology and experts from various other organizations. This second issue consists of papers, educational reports, workshops, dialogues and related information.

After introducing the concept of iA - by describing terms and processes like 'File to Factory' and 'real time behaviour' in the first issue - this second issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and even between people. It also offers a more defined perspective on parametric design, power-lines, and multiplayer design games. Finally, it offers an overview of the iWEB pavilion, a vehicle for transdisciplinary research, education and design, developed by Hyperbody.

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